So, we will try to cover all the possible cases you could face when trying to activate the Debug Output in D3D, no matter if you work in Windows 7 with the old version of DirectX SDK (June 2010), if you are in Windows 7 or Windows 8 and use the new Windows SDK, or if you are in the latest Windows 8.1 with its own Windows SDK. Keep in mind that some of the DirectX features are no longer distributed with the DirectX SDK, but with the Windows SDK. You can also access the content in the form of slides. The following video explains some of the changes related to D3D Debugging, the DirectX Control Panel, and how all the new infrastructure works: However, things have changed quite a bit recently in the latest versions of Windows (8.1), Visual Studio (2013) and DirectX (11.2). Debugging D3D applications can be a pain, but it´s completely necessary sometimes if you want to know what´s going on in your D3D application (error codes don´t give much information without the debug output).
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